]> git.r.bdr.sh - rbdr/super-polarity/blame - Super Polarity/Super Polarity.csproj
Moves to ActorManager arch + Actor Inherited stuff
[rbdr/super-polarity] / Super Polarity / Super Polarity.csproj
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1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>SuperPolarity</RootNamespace>
12 <AssemblyName>Super Polarity</AssemblyName>
13 <FileAlignment>512</FileAlignment>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
16 <PlatformTarget>x86</PlatformTarget>
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>bin\WindowsGL\Debug\</OutputPath>
21 <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
26 <PlatformTarget>x86</PlatformTarget>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\WindowsGL\Release\</OutputPath>
30 <DefineConstants>TRACE;WINDOWS</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <PropertyGroup>
35 <ApplicationIcon>Icon.ico</ApplicationIcon>
36 </PropertyGroup>
37 <ItemGroup>
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38 <Compile Include="ActorFactory.cs" />
39 <Compile Include="ActorManager.cs" />
95d7601b 40 <Compile Include="InputController.cs" />
63a61ee2 41 <Compile Include="MainShip.cs" />
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42 <Compile Include="Particle.cs" />
43 <Compile Include="ParticleEngine.cs" />
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44 <Compile Include="Actor.cs" />
45 <Compile Include="Ship.cs" />
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46 <Compile Include="SuperPolarity.cs" />
47 <Compile Include="Program.cs" />
48 <Compile Include="Properties\AssemblyInfo.cs" />
49 </ItemGroup>
50 <ItemGroup>
51 <Reference Include="OpenTK">
52 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
53 </Reference>
54 <Reference Include="MonoGame.Framework">
55 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
56 </Reference>
57 <Reference Include="Lidgren.Network">
58 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
59 </Reference>
60 <Reference Include="Tao.Sdl">
61 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
62 </Reference>
63 <Reference Include="System" />
64 <Reference Include="System.Xml" />
65 </ItemGroup>
66 <ItemGroup>
67 <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
68 <Link>SDL.dll</Link>
69 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
70 </Content>
71 <Content Include="Icon.ico" />
72 </ItemGroup>
63a61ee2 73 <ItemGroup>
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74 <Folder Include="Content\Sound\" />
75 </ItemGroup>
76 <ItemGroup>
77 <None Include="Content\Graphics\circle.xnb">
63a61ee2 78 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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79 </None>
80 <None Include="Content\Graphics\diamond.xnb">
81 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
82 </None>
83 <None Include="Content\Graphics\main-ship.xnb">
84 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
85 </None>
86 <None Include="Content\Graphics\negative-cruiser.xnb">
87 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
88 </None>
89 <None Include="Content\Graphics\negative-destroyer.xnb">
90 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
91 </None>
92 <None Include="Content\Graphics\negative-scout.xnb">
93 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
94 </None>
95 <None Include="Content\Graphics\negative-supercruiser.xnb">
96 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
97 </None>
98 <None Include="Content\Graphics\neutral-cruiser.xnb">
99 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
100 </None>
101 <None Include="Content\Graphics\neutral-destroyer.xnb">
102 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
103 </None>
104 <None Include="Content\Graphics\neutral-scout.xnb">
105 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
106 </None>
107 <None Include="Content\Graphics\neutral-ship.xnb">
108 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
109 </None>
110 <None Include="Content\Graphics\neutral-supercruiser.xnb">
111 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
112 </None>
113 <None Include="Content\Graphics\positive-cruiser.xnb">
114 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
115 </None>
116 <None Include="Content\Graphics\positive-destroyer.xnb">
117 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
118 </None>
119 <None Include="Content\Graphics\positive-scout.xnb">
120 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
121 </None>
122 <None Include="Content\Graphics\positive-ship.xnb">
123 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
124 </None>
125 <None Include="Content\Graphics\positive-supercruiser.xnb">
126 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
127 </None>
128 <None Include="Content\Graphics\star.xnb">
129 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
130 </None>
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131 </ItemGroup>
132 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
133 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
134 Other similar extension points exist, see Microsoft.Common.targets.
135 <Target Name="BeforeBuild">
136 </Target>
137 <Target Name="AfterBuild">
138 </Target>
139 -->
140</Project>